As our game features “play-to-earn”, players constantly dedicate themselves to the games, which can have an impact on the economic system.
Only when players can exploit the game will they pay for NFTs; the game suppliers can then charge for the deals.
However, the large-scale circulation of the MSUs (For Gameworld Only) impacts the economic system of the spontaneous gaming industry causing inflation.
Players strive for earning items or tokens, while their rewards turn out to be worthless overnight.
Surely, it will stir players’ backlash, which then leaves a negative impact on one's games. Therefore, we have to balance revenues and the in-game economy through a delicate economic structure to achieve long-term moderate incomes and maximize the benefit for attendees.